Master the art of commanding your Monster Ghost Army
Monster Ghost Army Cards is an epic deck-building battle game for 2-8 players. Command your army of fantastical creatures and ghosts as you clash against your opponents in strategic combat.
Each player builds their army by drafting cards, then battles until only one player remains standing. Victory requires careful selection during drafting and clever tactical decisions during battle.
Every card belongs to one or two elements. Understanding elements is crucial for maximizing damage and building effective defenses.
Some cards have two complementary elements, giving them versatility in both attack and defense!
Each attack and defense move is associated with a single element. Element interactions between the attack's element and the defending card's elements determine damage modifiers. Learning these interactions is key to victory!
Attacks against opposite elements deal 50% less damage
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Attacks against complements deal 50% more damage
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Attacking a card with the same element as your attack deals the base damage amount (no modifier).
Before battle begins, each player must assemble their army through a strategic drafting process. The number of cards per player is configurable.
Consider element variety when drafting! Having multiple elements gives you flexibility against different opponents. Also watch what your opponents are drafting to counter their strategies.
Once drafting is complete, the battle for supremacy begins!
When a card's health reaches 0 or below, it is eliminated from the game and returned to the deck. Lost cards cannot be recovered!
Each card has one or more attacks with varying power levels.
The element modifier is determined by comparing the attack's element to the defending card's element(s):
When your card is attacked, you may use a defense move to reduce incoming damage. Each defense move subtracts its protection value from the final damage.
If your card has multiple regular defense moves, the game automatically selects the best available defense (the one that minimizes damage).
Special defensive abilities (like Bounce Back or Teleport) require your explicit confirmation. When attacked, you'll be prompted to use them or decline. If you decline, the game falls back to your best available regular defense.
Save your limited-use defenses for critical moments! Regular defenses are always available, but special moves like Teleport only work once per card.
Special moves are powerful abilities with limited uses. All special moves have sensible limits to prevent game-breaking strategies. Use them wisely!
Legendary cards each have unique special abilities that set them apart from other cards. These can turn the tide of battle when used strategically!
Devastatingly powerful cosmic attacks that deal massive damage. Cannot be bounced back or reflected.
Uses: (Number of Players - 2) per gameCall forth spectral warriors to overwhelm your opponent with supernatural might. Cannot be bounced back.
Uses: (Number of Players - 2) per gameDouble the effect of your next attack or defense. Stacks with element bonuses for devastating combos.
Uses: 1 per cardReflects 75% of incoming damage back to the attacker. Cannot reflect Black Hole, Infinite Black Hole, or Ghost Army Caller attacks.
Uses: 2 per cardCompletely dodges an incoming attack. The attack misses entirely and deals zero damage.
Uses: 1 per cardCover spikes with slime. Especially effective against Mecha attacks. Blunts the attack AND reduces that attack's power by 75% for the rest of the game.
Uses: 2 per cardA unique transformation ability. Can convert resources or provide special healing effects during battle.
Uses: 1 per cardThe following special moves are exclusive to Legendary cards. Each legendary card has access to one or more of these powerful abilities!
Reflects 50% of physical damage back to the attacker. A deadly counter for aggressive opponents.
Uses: 1 per gameLightning arcs from your target to hit an additional enemy card for 50% of the original attack damage.
Uses: 2 per gameBecome completely immune to the next attack regardless of element. Blocks all damage from one attack.
Uses: 1 per gameA devastating area attack that hits all enemy cards for 40% of your normal attack damage.
Uses: 1 per gameInflicts burn damage equal to 20% of your attack each turn for 3 turns. Cumulative damage over time.
Uses: 1 per gameHeal 25% of your card's maximum HP. Essential for sustaining your key cards in battle.
Uses: 2 per gameStuns the target opponent, causing them to skip their next turn. A powerful control ability.
Uses: 1 per gameReduces the target's defense by 50% for their next defense. Leaves enemies vulnerable to follow-up attacks.
Uses: 2 per game50% chance to stun the opponent, making them skip their turn. A risky but potentially game-changing ability.
Uses: 2 per gameSets the target ablaze, dealing 15% of your attack damage for 3 turns. Burns through enemy defenses over time.
Uses: 1 per gameTarget cannot dodge or teleport for their next 2 turns. Locks down evasive enemies.
Uses: 1 per gameDeal 200% damage but take 25% recoil damage. High risk, high reward devastation.
Uses: 1 per gameYour next attack deals 50% bonus damage. Stack with element advantages for massive hits.
Uses: 2 per gameRain fire on all enemies, dealing 30% damage to each enemy card. Excellent for weakening multiple targets at once.
Uses: 1 per game50% chance to completely avoid the next attack. A gamble that could save your card.
Uses: 2 per gameBoost another friendly card's attack by 50% for their next attack. Empower your allies for devastating combos.
Uses: 1 per gameTarget's attack is reduced by 30% for their next 2 attacks. Weaken aggressive opponents over time.
Uses: 2 per gameRandomly shuffles card ownership among all enemies - each enemy keeps the same number of cards but may end up with different ones. All card stats are preserved.
Uses: 1 per gameAutomatically dodge the next attack completely. Guaranteed evasion - no chance involved.
Uses: 1 per gameOnce a special move's uses are exhausted, it becomes unavailable for that card for the rest of the game. Plan carefully!